PROJECTIONS, Episode 30: Jedi Challenges AR Review

Jeremy and Norm review Lenovo and Disney’s Star Wars: Jedi Challenges, which is the first mass market consumer AR headset. We discuss its use of the Star Wars license, and what this implementation says about the early days of wearable AR technology. Plus, we share our impressions of the first few hours of the highly anticipated VR game From Other Suns!

Comments (2)

2 thoughts on “PROJECTIONS, Episode 30: Jedi Challenges AR Review

  1. Nope, not for me. 🙂 I never really understand why companies bring these things out if it isn’t even good at the basic requirement of having good-ish tracking. Maybe it would’ve been better with less fancy graphics and more cpu power towards tracking..? And with such a basic thing not working well, 200 Dollars is a lot of money I think. It will probably sell, but won’t be something that sticks, people aren’t very willing to get version 2 if the first wasn’t anywhere near good and that’s bad for the AR/VR momentum I think. I’m much more willing to pay double that and have good tracking.

  2. I picked one up last week and have had a chance to use it a couple of times since then. I really enjoy the experience and I would have rather spent my money on this than Battlefront II any day of the week. While this is my first AR/VR experience, I have noticed some lag as you mentioned in the review, however the game is well worth the enjoyment. Ultimately, I hope they work out some small bugs and more is on the way for AR like this or even better. Thanks for the review guys.

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