Adam Savage Meets Mouse Guard Creator David Petersen!

Adam Savage meets David Petersen, the creator, author, and artist behind the Mouse Guard comic series. Adam and David chat about David’s use of self-made scale model miniatures in his art process, and how he builds a realistic world around his fictional and fantastical characters.

Comments (9)

9 thoughts on “Adam Savage Meets Mouse Guard Creator David Petersen!

  1. Mouseguard has come up enough times on Tested and now with Gary writing the film adaptation… going to have to pick it up now.

    Most people draw stuff before building and he does the opposite. Pretty neat approach to illustrating.

  2. oh yes, it’s very much worth picking up! a lot of things about it are so refreshingly NOT standard comic book fare – the square pages, the art style, the grimness (if it makes any sense, it feels grim in an earthy, unforgiving-world kind of way, very unlike the cookie-cutter flavour of grimdark you see plastered on top of everything)

  3. I’ve been working on a sci-fi graphic novel in my spare time for a while now, and I’ve recently started building many of the spaceships and vehicles from it out of cardboard and other stuff I have lying around my office, just to get a feel of what they look like in 3D. I still start of with drawings, but building my little paper and cardboard models has become a quite important part of how I design these things and it does make drawing those ships and hovercars etc. a bit easier. Especially since I often go with slightly asymmetrical designs.

  4. If you go to the Hergé Museum in Louvain-la-Neuve (Belgium), you will see the wonderful reference model of the iconic red and white rocket he had built while working on his albums “Destination Moon” and “Explorers on the Moon” in the early 1950s. That model is also modular and served the exact same purpose as David’s.

  5. That’s really cool thnx for the info.

    Makes me wonder if people are recreating the international space station that way. Or if they have those models at nasa. Like the recreation of the rocket in the martian, where the guy starts throwing out all the different consoles to save weight.

  6. He’s not a comic artist but James Gurney has been doing maquettes for decades now. A lot of DInotopia was created like this, and his scientific illustrations as well. Check out his YouTube channel and his blog or better buy his book and videos about his methods, they are some of the best I ever bought.

  7. In one video from NASA I saw they had a large warehouse filed with full size mock ups of each module, interior and exterior. I am not sure if it was laid out exactly the same as the space station as they had walkways between each module, Makes sense to have them, and I would expect they function just like the real ones just in case they need to get in there and figure out how to fix an issue (Apollo 13 style) or figure out how to fit in a new piece of equipment. I expect they have models as well, even if they are just 3D computer models.

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