PROJECTIONS, Episode 14: Inside Nomadic VR’s Physical Playground

We visit the production stages of Nomadic, where this location-based virtual reality company is developing a physical, tactile, VR experience that they hope to bring to malls and theaters. Their immersive demo surprised us with all of its tracked objects, and we sit down with Nomadic’s head of physical production and executive producer to learn how they’re experimenting in this space.

Comments (2)

2 thoughts on “PROJECTIONS, Episode 14: Inside Nomadic VR’s Physical Playground

  1. Wow! So much potential in this. I wish them the best of luck. It just took me a good 15 mins to work out why John Duncan was so familiar. Hopefully he’ll be helping add an arcade cabinet to one of the installs 😉

    Keep up the good work on Projections, we are hooked here.

  2. We rebuilt our office in 3D, including the furniture and fixtures, so we could interact with objects in VR. It really does make a huge difference when you can pick up something from the table.

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