Podcast - This Is Only a Test
Episode 306 – Tested Takes On E3 – 6/18/2015
This week, Will, Norm, and Jeremy break down the details of our trip to E3, including the latest on the consumer version of the Oculus Rift, the Oculus Touch, Sony’s latest Project Morpheus hardware and games, Starbreeze’s surprise wide-field of view VR headset, and Microsoft Hololens. Enjoy!
Comments (18)
super dope
It sounds like the audio was prematurely cut? Discussion on Nvidia 02:00
Listening on the web player
Edit
-Audio only version.
No news from FireWatch at E3? Like a release date or something…
Why are the podcasts going up later and later in the day ?
To correct Norm and add more information about the AMD conference, the Fury branding has 4 different cards, The Fury X ($650,watercooled) competes against the 980ti and titan X (not the 980), the Fury is a slightly cut down Fury X competing against the 980 ti($550, aircooled), the Fury Nano which is half the size of most GPU’s and is supposed to compete against the 970-980, and the Fury dual GPU card which is at the time according to AMD the fastest card in the world (will be talked about later in the year).
The key take aways from the AMD announcement are that all the Fury cards have HBM, giving them much higher bandwidth than GDDR5 is capable of. HBM allows between 1.5X (all HBM cards) and 2X (fury nano) power efficiencies.
Leaked benchmark of TitanX Vs FuryX https://www.techpowerup.com/img/15-06-17/160a.jpg
Is there a reason why I cant post one long comment? “an error occured while posting your comment” I had more stuff to post but whatever.
Hi, two questions, I am a 62 model and wear multi focal spectacles what will my experience be like? Surely technical and design industries must be very interested in this technology, I see huge implications for the medical and architectural industries . It’s surely not all about gaming.
You are thinking of a ‘pump’ on that toy shotgun and not a “slide”.. 😉
I’m interested to hear about the Manus gloves. I assume that (if they manage to ship) these will end up being integrated with Lighthouse or Constellation tracking to take care of overall hand position/orientation tracking (at least for PC use). The low refresh rate on finger movement detection sounds like a potentially bigger problem.
Honestly I wouldn’t be too concerned about haptics for Manos, because if VR users want a device for hand interactions with VR objects they’re already going to have Vive wands or Oculus Touch controllers with haptic feedback and buttons to press. It would be nice if those controllers didn’t require you to actively hold them in your hand the whole time you use them, but that doesn’t seem to be too big a drawback (so far, at least). The real major advantage of a cyberglove like the Manos, I think, is that it gives you finger-tracking on an empty hand which you can see in VR while you put your hands on and off real-world objects, especially ones that have also been pulled into VR: move your hands around a VR cockpit before putting them back on your real-world HOTAS, or see your hands as you use your VR-tracked keyboard and mouse (and 6DOF nub, and coffee cup …) Partly for that reason, comfort for long periods of use has to be an important success criterion for Manus: you could wear cybergloves all day while simulator gaming or editing 3D models at your desk, but you probably won’t if you’re itching to take them off after twenty minutes…
You guys mentioned Apple Music a couple of weeks ago and I though this article raised one of the issues with those types of music services, especially their grace period before you are first billed.
http://www.abc.net.au/triplej/musicnews/s4258615.htm
In this case, during the three months Apple gives you to use their service before you’re billed, rights-holders aren’t paid any royalties, which is especially troubling for indie artists (This article comes from the national indie radio station in Australia.
The doppler effect concerns the perceived characteristics of sound when being produced by moving objects. .ie a an F1 car produces a constant pitch sound but when passing by in the track, the tone changes while it goes past the spectator.
https://www.youtube.com/watch?v=gu1jxR9agcY
https://www.youtube.com/watch?v=a3RfULw7aAY
In the clip the horn has a known constant tone, but that tone shifts while it speeds past the camera.
The doppler effect has huge influences in the way we understand the world as humans through sound.
YouTube.com/user/testedcom still works
MS has said the xbone backwards compatibility is the xbone straight up virtualizing the 360 os. The list of titles is only limited because of publisher permissions or multi disk titles.
I should probably know this but what is FOB? You say it a lot in this episode. It’s early and my brain is not awake yet so it just might not be registering. You guys tend to use acrimonious a lot. Most of them I get but there are times where I’m just like, What the fuck did they just say.
Thanks guys
Since this wont let me edit my own post for some reason I will update edit here. You might be saying FOV (Field of View) and my brain is processing FOB but I re-listened to the podcast and it seems like in the beginning of the cast I do here FOB said a lot and then in the middle and end I am heaving both FOB and FOV.
The SpaceBall Buckles were from my Buddy Jack, and myself. We hope you like them! We are from Pennsylvania and were on our way to New Zealand with a 10 hour layover in San Fran. We listen/watch you guys every week and wanted to say “hi” while in San Fran. We got super lucky running into Jeremy while getting a Mission Burrito and I’m glad he was able to get the buckles to you guys!
At the beginning
“3..2..1..”
I really don’t understand why that made me laugh.
ohlord. I can’t wait till this VR fad is over! So we can talk about anything else!