PROJECTIONS, Episode 9: Meta’s Augmented Reality Glasses

We visit the headquarters of Meta, the company making augmented reality glasses and already shipping their second product. The Meta 2 is a tethered HMD that can track and display holograms in any environment–we go hands-on with the developer kit and chat with Meta VP Ryan Pamplin about how their AR technology differs from the Hololens and other products. Plus, in-depth impressions!

Shot by Gunther Kirsch and edited by Norman Chan

Comments (3)

3 thoughts on “PROJECTIONS, Episode 9: Meta’s Augmented Reality Glasses

  1. Guys – great video! As I was listening to the VP’s “speech” – especially where he compared it to Hololens I was starting to get excited. Microsoft appears to be backing off its Hololens commitment and so I was excited to see a different product that might give Microsoft a run for its money and push this space forward.

    Alas, as I was watching their “holograms” it became apparent this was no Hololens – and that’s a bad thing. And you got to the heart of the matter around the 38 minute mark.

    All Meta’s AR appears to be is a hologram floating in space. In contrast, Hololens is FULLY immersive and it FULLY integrates with your surroundings. I tried the same insect invader game that Norm tried and……I was completely blown away. I haven’t been that excited since seeing Windows 95 for the first time. Like Norm said – cracks start appearing – ON THE FREAKING WALL. A hole gets blown – THROUGH THE FREAKING WALL – YOUR WALL. And then as you move around you can dodge the aliens coming at you. You can dodge the missiles coming at you, turn your head – and see those missiles move past you. You can walk up to the hole in the wall and peer around inside it. It was simply amazing.

    That’s the future. Not a floating hologram.

    Think the difference between playing a floating game of chess versus the chess set actually sitting on your own real, physical table – looking like its really there. You move away to the kitchen, come back – the chess set is still there.

    That’s the future of AR. not just simply painting a floating picture. That’s not really much better than just using autoCAD on a big monitor.

    my two cents…..

  2. True, but the Holo lens is ofcourse in another price segment, which is one of the main reasons behind this product. Having a bigger FOV, costing less and still pretty nice for a lot of applications. I can totally see it working, especially when the lag is solved. And why would the chess game (which I totally want right now) not work with this?

  3. The point I was attempting to make is simply that despite the attempt to market this as a legitimate contender to Hololens it sadly falls completely short.

    It looks like it may do what it was intended to do and do it well. But it’s no Hololens.

    I suspect that one needs to actually try a Hololens before one gets the fever. i could not understand why Microsoft was making Hololens, couldn’t understand why anyone would want one. I totally didn’t get it. And then I tried it. completely blown away.

    Microsoft needs to get these thing in their stores as demo devices. They actually did have them in the Bellevue Square store (WA) as demos but only on a very limited basis.

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