One Week at Weta Workshop, Part 5
Stunt choreographer and performer Shane Rangi designs the fight sequence and Adam rehearses it for the first time. We also learn about the design of the creature and its video game origins. Just one more day until the film shoot!
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Yet another Awesome video! I really enjoy any Weta series, and discovering how many movies they have been a part of. Also nice sword skills Adam!
Shane is an absolute professional. Amazing to watch. Joey, I’m not sure which side of the camera you prefer but I learn a great deal when you’re on screen. Please continue to disseminate your skills/processes. Thx Tested.
Amazing!
This is such a great series, well done folks! Loved watching the fight choreography with Jacked Keegan-Michael Key, er, Shane Rangi.
What was that carnival in China they were talking about?
great video as always but would have liked to see more of the last section
I was super impressed with the fight rehearsal. How it went from trying to figure out points A to B to C, ETC. to it finally clicking in the end.
That was really cool!
That wall of swords. Wow.
This has been really interesting. Seeing the finished product, then seeing all the work that went into making it, awesome.
You watch Mr. Rangi moving around or just holding a sword and you might think… “Gee I think I should pick up some weights now and then, maybe get some sun-tan time… “
I used to think Mr. Savage had a big head until I saw it compared to Mr. Rangi’s upper arm.
Great stuff!
would love to see a bit more of the Tech Scout 🙂
probably way too late to respond to you but I thought it’d be useful anyway 🙂 He’s probably talking a the Chinese game conference called ‘Garena’, and doesn’t have the right word for ‘Conference’ and instead is saying ‘Carnival’, I guess. The monitor in the background is showing [chinese characters don’t work here in comments] (Liufang zhi lu), which is ‘Path Of Exile’, a game released in 2013 for PC (won a bunch of awards). The character ‘Kitava’ is in fact the final boss in POE, so I think I got it right 🙂 … It was popular here in the States too, and pretty much rolled out to the rest of the world, but I still haven’t played it.