One Day Builds
Adam embarks on one of his most ambitious builds yet: fulfil…
Show And Tell
Adam recently completed a build of the royal St. Edwards cro…
Making
Viewers often ask to see Adam working in real-time, so this …
One Day Builds
Adam and Norm assemble a beautifully machined replica prop k…
One Day Builds
One of the ways Adam has been getting through lockdown has b…
Making
Adam unboxes and performs a quick test of this novel new hel…
Making
When Adam visited Weta Workshop early last year, he stopped …
One Day Builds
Adam tackles a shop shelf build that he's been putting off f…
Show And Tell
Time for a model kit build! This steampunk-inspired mechanic…
One Day Builds
Adam reveals his surprise Christmas present for his wife--a …
Long time listener, love the show and thank you for doing it.
Frank is not the only guest you have had on the show. Just 2 weeks ago you had Eric Cheng talking about his Volcanic adventure with quad/octo copters.
Keep up the great work!
when we recorded this, I still was. Hahahah
You know, after you mentioned your new podcast, I almost deleted the comment because I knew I had been a victim of some time/space trickery.
Thanks again!
Well, I would’ve happily listened to that for another forty minutes.
But I am enjoying the CreatureGeek podcast!
Re:Lola, you actually don’t see them a lot. They have very specific contracts to often not appear in the credits. There are certain actors/actresses that haven them in their contract.
A better way to look for them is if you see Hydraulx in the credits, they are the parent company of Lola and usually bargain one credit for the other.
One of the first times LOLA ever got press was for X-men 2006
So, is this a prequel to Frank’s latest podcast? 😆
One of the things I find that makes CG work apparent in a lot of film even the super well done stuff. Is when you change the resolution of the video say taking a blueray quality piece of video and scaling it to half. You will often notice that the CG elements/effects don’t scale as well as practical effects or the overall filmed elements. The biggest place you tend to notice this is in the Shadows.
Randomly watched this making of the Thriller music video yesterday
https://www.youtube.com/watch?v=VimSwGDyFhU#t=60
Adam,
You can type much faster and more accurately if you use swiftkey or swype type keyboard on your phone
One of the effects that stands out to me the most in TV is signage (usually on the side of a building), I can almost always tell if it’s VFX or practical.
I didn’t watch Babylon 5 much when it first came out, but I have it on DVD now and watch the whole four series from time to time. I love the Naan make-up – I noticed G’Kar has to do almost all of his acting with his mouth, though – he doesn’t have much movement over the rest of his face.
Just very, very interesting. Love it. I don’t know much about creature make-up in films, not very interested, and still I found this so very compelling. I have no idea why. Like visiting a distant aunt that turns out to collect shrunken heads (or maybe shrinks them herself?) Please give me more. I don’t know why.
Watching Warf’s makeup evolve from the beginning of the next generation thru to the end of DS9 amazed me. In the fist few seasons of TNG it looked like he had a balloon on his head but by the end of DS9 he was totally believable as an alien from another planet.
Watching Warf’s makeup evolve from the beginning of the next generation thru to the end of DS9 amazed me. In the fist few seasons of TNG it looked like he had a balloon on his head but by the end of DS9 he was totally believable as an alien from another planet.
Have you worked with Greg Aronowitz? You should snag him for CreatureGeek.
Great episode
Glad you chose the episode where the athletic cup gets knocked off the shelf by a ghost boner for the one that comes right before Halloween. I guess maybe creature blah blah has something to do with your choice as well, but that’s probably just a coincidence.
Hi, still catching up on podcasts at a rate of 7 or 8 per day and just got here so sorry that this is on an old thread. You mentioned that the rough percentage of model making used today is much less then 10 years ago, and then less compared to 20 years ago, and that CGI has made a difference to this, but is this also because there are a lot more things being made in total as well, so is the amount actually hugely in decline, or just a smaller % of a larger market?