PROJECTIONS, Episode 39: High-End Photogrammetry for VR

Virtual reality environments can be built manually, like video game levels, but they can also be constructed using real-world imagery and scanning. We visit the offices of Cyark, an organization that travels around the world documenting historical sites using advanced scanning equipment, converting some of those scans to explore in VR.

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One thought on “PROJECTIONS, Episode 39: High-End Photogrammetry for VR

  1. Wow, this really opened my eyes as to what could be done for VR and educational cross-overs. While nothing can real replace the experience of really being there, the advantages of exploring these places in VR does seem to allow for a fuller experience when combined.

    Also it’s great that companies like Cyark are making a detailed record of these sites since so many of them have been lost due to strife, natural disasters, and other ills. It’s also great that a person could (in the very near future it seems) be able to take an on-line college course that explores a world heritage site without having to put a burden on the site, or the pocketbook of the student.

    Just fantastic.

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