Right to Repair – Still Untitled: The Adam Savage Project – 2/28/17

We have video this week! Adam and Will dial in to the cave as we get an update on the Brain Candy Live tour performances so far and discuss Right to Repair legislation, the Alien: Covenant prologue, and escape rooms!

Adam Savage Behind the Scenes of Ghost in the Shell!

Adam Savage visits Weta Workshop to get up close with some of the practical props the effects studio made for the upcoming film Ghost in the Shell. Weta Workshop’s Richard Taylor shows Adam the mechanical geisha masks and animatronic puppets his team created, and how Weta Workshop used new fabrication and design technologies to make these props possible.

PROJECTIONS, Episode 1: The Mage’s Tale, rEvolve Prototype Hands-On

Welcome to PROJECTIONS, a new show about the latest in virtual and augmented reality. This inaugural episode kicks off with a discussion of depth in VR games, an exclusive hands-on preview of The Mage’s Tale, and a spotlight on the rEvolve accessory prototype for the HTC Vive. Let us know what you think, and what you’d like to see in future episodes!

On the Road Again – Still Untitled: The Adam Savage Project – 2/22/17

We’re all recording remotely this week as Adam begins his nationwide tour of the Brain Candy stage show! Adam talks about the process of scripting, blocking, and rehearsing the show, working with Michael Stevens, and a big milestone for his kids. Plus, we discuss some recent films we’ve seen! (We’ll hope to have video next week!)

Show and Tell: Weta Workshop’s Giant Killer Robots Board Game

Look what’s arrived at the Tested office from New Zealand! Our friends at Weta Workshop sent us a prototype of their upcoming GKR: Heavy Hitters tabletop game, featuring awesome miniature robots designed at Weta’s collectibles workshop. We check out the pieces and give an overview of the game, which is being launched as a Kickstarter campaign.