In this second episode of this year’s simple animatronics build, we dig into the Skull Shoppe skulls to figure out a way to actuate the jaw motion. That involves some dusty dremeling and fitting of the servos using 3d-printed mounts. Follow along by signing up for a membership here!
Stunts – 3/31/2015
Tested Lessons: Basic Animatronics, Part 1
This week, we’re joined in the office by effects artist and CreatureGeek co-host Frank Ippolito to learn about mechanizing simple sculptures. Frank shares an animatronic puppet he built when he was first starting out, shows us the armature for the Zoidberg Project, and gets us started on a basic project. Follow along by signing up for a membership here!
Hands-On with FOVE Eye Tracking VR Headset
We’ve tried several virtual reality headsets that track your head movement, but FOVE is the first that also tracks your eye movement. At this year’s Game Developers Conference, we put on FOVE’s latest prototype headset and chat with the company’s CTO to learn what eye tracking can bring to VR.
Episode 294 – The Virtual Minute – 3/26/2015
Learning to Drive – 3/24/2015
Adam’s kids are learning to drive, so it’s a perfect time to discuss different approaches to teaching this essential life skill with Will and Norm. This week’s Still Untitled is sponsored by Tested Premium Memberships. You can find out how to support Tested directly by going to http://tested.com/membership
Episode 293 – Unregistered Version – 3/19/2015
Adam Savage’s Navy Mark IV Helmet
We’ve shared Adam’s passion for NASA spacesuits, including his Mercury era spacesuit replica that he wore at Comic-Con. The helmet for that suit was based off of B.F. Goodrich’s Navy Mark IV design, and Adam has recently come into possession of an original Mark IV helmet. Time to geek out about it!