Adam visits the Children’s Museum of Pittsburgh, where he learns about how they nurture the interests and skills of the very youngest makers. While there, he also sees the PERFECT tape holder (that he later replicates for the shop) and learns how to operate a loom for the first time! (This series and tour is made possible by The Fab Foundation and Chevron.)
PROJECTIONS, Episode 4: Full Body Tracking in VR
We demo Cloud Gate Studio’s custom full-body tracking system using the HTC Vive tracker accessories. With our hips and feet put into the game, the developers are able to create a convincing full-body avatar and enable new interactions like kicking virtual dinosaurs! Plus, a discussion on the concept of presence and why we’re obsessed with Rec Room.
Episode 391 – On Location in France – 3/16/17
Simone Giertz’s Twitter-Controlled Pie Machine–It Might Work!
Simone takes apart a popular kids toy to hack it for crowd-sourced control! The idea is to let her Twitter followers decide whose face will get a fresh pie slammed into it. Norm volunteers to help test it out!
SXSW and Get Out SPOILERCAST – Still Untitled: The Adam Savage Project – 3/16/17
Adam and Will dial in this week to talk about adventures at SXSW, muppets, testing Bluetooth headphones, and delicious deadly mushrooms. Plus, an extensive discussion on the film Get Out! Spoilers begin at the 22 minute mark! (Sorry for no video this week, we’ll be back on camera next week.)
Testing Blackmagic’s URSA Mini 4.6K Cinema Camera and Color Grading
Joey goes in-depth with the Blackmagic USRA Mini 4.6K cinema camera, testing it for various types of shoots and explaining the use of color spaces and LUTs for post-production editing. Using DaVinci Resolve, Joey guides us through his workflow for grading footage shot in a flat color profile.
Shot and edited by Joey Fameli
Music by Jinglepunks
How Weta Workshop Made Ghost in the Shell’s Robot Skeleton!
Adam Savage gets up close with the one-of-a-kind 3D-printed endoskeleton Weta Workshop made for the upcoming Ghost in the Shell. Chatting with Weta Workshop technician Jared Haley in the studio’s 3D modeling room, Adam learns about the experimentation and prototyping necessary to make this gobsmackingly beautiful prop.
Shot and edited by Joey Fameli
This Old FX Shop: 3D Printing a VR Sculpture!
Frank makes a trip up north to Adam’s cave for this episode of This Old FX Shop! This week, we try our hand at virtual reality sculpting, as Frank experiments with the toolset of Oculus Medium and how it compares to his physical sculpting techniques. We then turn his sculpture into a 3D printed part and paint it to look like a die-cast toy!
Adam Savage Embarks on His Makerspace Tour!
Adam has undertaken a national makerspace tour designed to highlight innovation in maker education, entrepreneurship and workforce development! In this first video of the series, Adam visits Intermediate Unit 1, a K-12 special and alternative education school in Grindstone, PA,
Let’s Build: Prusa 3D Printer, Part 5
Simone runs a test print on the completed Prusa printer, and the results turned out great!