In-Depth with the 3D-Printed GhostBusters Ghost Trap!

We’ve shown you Sean’s Ghost Trap replica prop, but there’s a lot more to talk about in terms of the 3D-printed model’s individual components, parts design, and electronics that brings it alive. It’s a kit designed for 3D printing and assembly, after all. Sean and Jeremy explain how they collaborated on the lights and sounds on the trap, which are appropriately activated by the 3d-printed pedal! The files to print your own are here! (Thanks to Dremel for providing the 3D printer and allowing us to build this project.)

Shot and edited by Joey Fameli

Adam Savage’s One Day Builds: Hellboy Sword!

In this week’s One Day Build, Adam celebrates one of his favorite comic book characters by bringing a piece of Hellboy’s demon-slaying arsenal to life. With a Samaritan pistol already in his collection, Adam takes on the task of building a comic-book-worthy broadsword, complete with charred demon skewered at the tip! Watch a behind-the-scenes clip here.

Shot and edited by Joey Fameli

Episode 342 – Go Time for Artificial Intelligence – 3/10/16

We brace for next week’s Game Developers Conference by packing this week with technology news discussion. Jeremy talks about the excitement of watching a Go match against Google’s artificial intelligence, Kishore shares some recent science community controversy, and we talk about Amazon’s Alexa strategy. Plus, pop culture news discussion!

Skydio Drone Demonstrates Autopilot Maneuverability

From MIT Technology Review: “Startup Skydio has developed a more sophisticated autopilot for drones. Beyond obstacle avoidance, it lets an aircraft orient itself and navigate through busy areas.” Obstacle and object avoidance is a fast-iterating new frontier for commercial and consumer drones, with many systems in developing using technologies ranging from onboard cameras to externally tracked markers. Automated navigation is only going to get better!

Making a Working Ghostbusters Ghost Trap!

We’re super excited to reveal a project we’ve been working on for the past few months. Sean Charlesworth has designed and built a replica of the ghost trap prop from the original Ghostbusters films. This prop pulls the best features from the traps that appear in the films, using as many original found parts as possible and the rest 3D printed. It even has a working pedal to activate lights, sound, and smoke! (Thanks to Dremel for providing the 3D printer and tools for us to build this project! Learn more about the Dremel 3D Idea Builder here.)

Shot and edited by Joey Fameli

Building Fallout 4 T-60 Power Armor, Part 0

Hello again, Tested! I’m Michelle Sleeper, a hobbyist prop and costume builder based out of Atlanta, GA. You may have seen a few posts from me on Tested, such as my build of the Furiosa Bionic Arm prosthetic from Mad Max: Fury Road and reviews of 3D printers like the LulzBot Mini. I am better known as an art project called Overworld Designs, which is my personal foray into the world of cosplay, building props and costumes from my favorite video games and comic books.

This year, my big personal project is building the T-60 Power Armor from the game Fallout 4–a set of armor the game’s lore describes as a next generation tank on legs. Fallout armor has been on my list of things I wanted to build for a long time, and the release of the game last year only confirmed that it was something I had to do. This build is also the biggest–physically as well as conceptually–that I’ve undertaken in my career as a prop builder, and I wanted to share with you the entire process.

Over the next several months, I will be documenting the build from start to finish, going from 3D digital designs, through fabrication and molding and casting, to finishing and walking the armor at Dragon*Con this fall in Atlanta. Before we begin building, let’s outline the steps we’ll be taking and break this build down into manageable chunks. Whenever I talk about big projects like this, I often hear “I could never do that!” and the thing is: you totally can. The decision to make this this project or my ability to build it didn’t appear out of thin air, I didn’t start building props yesterday and then today I decided to build a seven-foot-tall set of armor. You start small and build on what you learn and always be evolving.

It’s important that I mention right here at the top that: I don’t own my own workshop! I work out of a hackerspace called Freeside Atlanta in the downtown Atlanta area. You’ll be seeing and hearing a lot more about this place throughout the build, but for those of you who aren’t familiar with “what is a hackerspace”: Freeside is a non-profit workshop with 6,000 square feet and just about every tool you can think of. From 3D printers and laser cutters, to a full machine shop and wood shop, a hackerspace like Freeside is great for people like me who want to build things, but can’t own a personal shop full of tools. If you have always wanted to make cool things but don’t have space to do it, find a local hackerspace and get involved. As we say at Freeside: the only limit is yourself.

The T-60 is going to take a lot of cues from my big project last year, a group of Colonial Marines from the film Aliens. Myself and Adam Greene of Pixelbash Props, along with the Atlanta Cosplay Meetup at Freeside, built a handful of Colonial Marines using a number of techniques similar to what I’ll be doing here.

First we have to build our digital designs. We’ll be extracting the 3D models from Fallout 4, and turning them into high detail models suitable for 3D printing, CNC routing, and laser cut 2D templates via a program called Pepakura. We’ll also need to generate a 3D scan as a digital body double to scale the game models to real world proportions.

Then we’ll be firing up the 3D printer and CNC router for large scale 3D fabrication. Most people think 3D printers are perfect to make desk toys and keychains, but using one to build parts for a 7 foot costume is a whole different creature. I’ll be going over the pitfalls in 3D printing pieces this large, how to chop them up into printable sections and assembling it together like a giant jigsaw puzzle. Then once we have everything printed, how to start cleaning them up to make the armor not look like it was made on a home 3D printer!

We’ll also be using Pepakura for laser cutting and 2D fabrication. Some parts of the armor will be designed for a program called Pepakura, a tool that takes 3D models and turns them into 2D templates. Similar to what we did for the Colonial Marine project, we’ll be using cardboard instead of heavy card stock, and using Freeside’s laser cutter instead of hand cutting out all the 2D shapes. The laser cut parts will then be assembled using hot glue and coated in a few coats of fiberglass resin. Then the real work begins – applying body filler, sanding it down to shape, applying more body filler to areas of imperfection. Rinse and repeat for a few weeks, and we’ll have something that looks a lot more like power armor!

After our masters are finished, we start mold making. The goal is to produce two finished sets of Power Armor, and rather than spend time making two of everything, we’ll make molds to pull copies. This project has parts that are big and small and different end materials, and I’ll go over the process and different molding techniques we’ll be utilizing.

Once we have molds then we have to do some casting. The armor will be cast in a few types of materials, some casting resin and some fiberglass, and even some plaster. Different sized molds and different types of molds require different techniques to produce our final parts.

Other parts of the armor will be vacuumformed. We’ll be using Freeside’s vacuumformer to pull light weight thermoplastic sheet to produce some parts of the armor. I’ll be going over what parts are vacformed and why, and the process for creating both the vacuumforming “bucks” as well as the vacformed sections themselves..

After we have built everything, we have to clean it up and paint and detail the armor. Personally this is my favorite part of any build – you can really bring your project to life with a great paint job and weather techniques.

There will also be a small bit of electronics integrated into the build. From simple circuits for LEDs and cooling fans, to some Arduino work for special effects on the con floor. While this won’t be a comprehensive guide on electronic design for cosplay, it will show different ways to make simple and complex electronic components for your props.

Then finally we have to strap it and make it wearable. Simply building the armor isn’t enough–you need to make sure you can move around in it and it stays on you when you move around! We’ll also have to fabricate some stilts since I’m quite a bit shorter than the seven-foot height of the armor.

I’ll be going over each of these processes in depth through the build process over the next several weeks while we’re building and getting ready for Dragon*Con 2016. But first, we have to start building the digital models. I’ll go over the process of extracting 3D models from video games and what to do with them from there. These models will form the basis of our 3D printed, CNC routed, and Pepakura built masters.

Time to get started, and see you in the next update!

In Recognition of the Amazing MythBusters Crew

What made me most sad about MythBusters coming to an end? The realization that I wouldn’t be making this show with our crew anymore.

MythBusters had the best working reality television crew in the business. I’m not exaggerating, and I won’t even qualify it. Those guys are incredible. They’re my family, and we all effectively grew up together. Many of the crew started off as researchers and runners and then moved up the ladder to become producers and directors of photography. And they became the best in the business at those jobs. Our own farm team.

Our crew had to do everything from resist flinching while filming an explosion with a handheld camera to source a train tanker for us to destroy. They could anticipate where I’d run to next in the shop to do one of my fast builds. They learned how to film in virtual reality and how to get maximal production value with unmanned arial vehicles.

Working on MythBusters was no easy feat; the budgets and timelines were tight and the stakes were high. As an example, by the series’ end, we’d gone through 22.5 TONS of explosives.

No matter how cool that explosion is, one can NEVER forget to hit the high-speed camera button. And I can’t remember them ever missing the shot in at least 12 years.

On our last MythBusters shoot day in November 2015, I looked around and realized that this was the last time that I was going to be showing up on set every day, figuring out — along with this amazing group of people — how to make this show. That’s the part that I found the most difficult and the saddest. Don’t get me wrong: I will hire them all at the earliest convenience. I would love to put the band back together.

When I saw this San Francisco Chronicle article, I was thrilled to see my MythBusters crew get recognition for their (incredibly) hard work and (prodigious) talent. We couldn’t have done the show without them. Miss you guys!

READ THE ARTICLE!

The MythBusters Finale – Still Untitled: The Adam Savage Project – 3/08/16

We’re in the cave this week to talk about the recent airing of the MythBusters series finale. Adam goes in-depth about the planning and filming of the last episode, the incredible footage captured from the explosions, and how he and the MythBusters team watched the finale together. Plus, we hear about Adam’s appearance on The Late Show with Stephen Colbert!